I was planning on just posting a character sheet teaser, but some folks had other questions, so I figured I may as well post our Fighter Calling.
A Calling is similar to a Class, but it offers a palette of options we call Talents, which might be called Feats and Spells in other systems,instead of a specified "Class Option Path.".
Characters get 3 Points per Level (we call it 3 Iron points), that they can spend on Talents.
Each Talent costs 1, 2, or 3 Iron.
Here's what the Fighter Calling looks like:
As you can see, there are many Talents for a character to choose from, and you can build up in most of them, going deeper into a Talent, instead of needing to require brand new Talents.
This means a character build can pretty much be as complex, or simple, as you like.
If you want to play a straightforward Melee Fighter, you might just take Deathblow, and Snapback, a bunch of times, to get more deadly, and tougher. Keeping things simple.
If you want more complexity, you can broaden the range of Fighter Talents you choose, or you can buy into One or Two more Callings. Triptych Callings is the limit, but there are Six Calling to choose from.
When you have a Dual Calling, you get a cool Title of course:
Your character can also spend Iron points outside of their Callings. They can spend Iron to Learn new tricks from Mentors, Learn New Spells from Old Grimoires, Unlock Magic in Items, etc.
Our goal in all of this was to make it easy to customize a character, even the level of simplicity, or complexity, is in your hands, and we wanted it to be simple.
Creature Traits are treated in the same manner, allowing Game Masters to easily customize creatures and NPCs as well.
That's the high level breakdown of Talents... ask me a ton of questions!
Richard
Love the dual calling titles!!
ReplyDeleteThanks! We thought they added some flavor to the game, and gave players a fun part to look forward to :)
ReplyDeleteDefinitely!
Delete